Placeholder canvas

Army of Two: The 40th Day For PPSSPP

Army of Two: The 40th Day
Army of Two The 40th Day.jpg
Developer(s) EA Montreal
Buzz Monkey (PSP)[1]
Publisher(s) Electronic Arts
Director(s) Alex Hutchinson
Writer(s) Alex Hutchinson
Matt Turner
Composer(s) Tyler Bates[2]
Series Army of Two
Engine Unreal Engine 3
Platform(s) PlayStation 3, Xbox 360, PlayStation Portable
  • NA: January 12, 2010[4]
  • AU: January 14, 2010[3]
  • EU: January 15, 2010[5]
  • JP: March 25, 2010
Genre(s) Third-person shooter
Mode(s) Single-player, multiplayer

Army of Two: The 40th Day is a third-person shooter video game developed by EA Montreal and published by Electronic Arts for PlayStation 3 and Xbox 360. The game was also released for PlayStation Portable, which was developed by Buzz Monkey.[1] It is the sequel to Army of TwoArmy of Two: The 40th Day was released through January, 2010 worldwide.

The 40th Day focuses on two-player cooperative play and employs a cover system. It features Tyson Rios and Elliot Salem, the two protagonists from the original game, as combatant partners who, with the assistance of their handler Alice Murray, must fight to survive and prevail over invading forces that have engulfed Shanghai, China in a devastating terrorist attack.

A sequel to The 40th Day, entitled Army of Two: The Devil’s Cartel, has been developed by EA Montreal and Visceral Games and was released on March 26, 2013.[6][7]


Weapons and upgrades are available, with interchangeable upgrades between weapons such as adding the barrel of one assault rifle to another. The “pimped” option returns along with new camouflage schemes. Weapons can now also be obtained from dead enemies, increasing the player’s arsenal to four weapons, along with grenades. Bullets will be able to penetrate weaker materials such as wood and sheet metal. Certain weapons and weapon lockers can only be unlocked by morality moments. Weapon parts can be obtained in the game for free, either by searching armored boxes (which are locked as soon as the enemy guarding it detects the player’s presence), rescuing hostages, or simply exploring.

New Heavy enemy types appear as bosses. They wear thick armor and often require a special method of attack to defeat, such as shooting gas canisters or grenade bags that they carry. The Heavy enemies carry weapons such as a flamethrower and a Gatling gun that cannot be unlocked by the player, though they can be picked up and temporarily used after the Heavy is defeated.

Co-op playbook

The 40th Day expands on and refines the cooperative play featured in the original game. Players can use co-op moves at any time.[8] The playbook allows players to scan enemies prior to engaging them in order to set up particular team-based tactics.[9] For example, players can mock surrender or set up simultaneous sniper shots. This is in addition to using aggro as a mechanic for tactically engaging enemies in the midst of combat.