Metal Gear Solid: Peace Walker
Metal Gear Solid Peace Walker Cover Art.jpg
Developer(s) Kojima Productions
Publisher(s) Konami
Director(s) Hideo Kojima
Producer(s) Hideo Kojima
Kenichiro Imaizumi
Kazuki Muraoka
Yoshikazu Matsuhana
Designer(s) Hideo Kojima
Programmer(s) Masao Tomosawa
Makoto Sonoyama
Artist(s) Yoji Shinkawa
Writer(s) Hideo Kojima
Shuyo Murata
Composer(s) Akihiro Honda
Kazuma Jinnouchi
Nobuko Toda
Shuichi Kobori
Seiro Hirose
Series Metal Gear
Platform(s) PlayStation Portable
PlayStation 3 (HD)
Xbox 360 (HD)
Genre(s) Action-adventure, stealth
Mode(s) Single-player, multiplayer

Metal Gear Solid: Peace Walker[a] is an action-adventure stealth video game developed by Kojima Productions and published by Konami for the PlayStation Portable in 2010.[2] It is the seventh Metal Gear game written, directed, and designed by Hideo Kojima, as well as the second action-based Metal Gear title made specifically for the PSP, following Metal Gear Solid: Portable Ops;[b][3] it was later released for the PlayStation 3 and Xbox 360 as part of the Metal Gear Solid HD Collection in North America and Europe and as a stand-alone retail release in Japan. This is the first title in the series to alter the traditional tagline “Tactical Espionage Action” to “Tactical Espionage Operations”, referring to the base building and mission mechanics of the game.

Peace Walker received critical acclaim, becoming the 3rd highest rated PSP game on Metacritic, and is often ranked as one of the best PlayStation Portable games by major gaming publications.

Set in 1974 in Costa Rica, the game follows the exploits of returning protagonist Snake[c] as he runs the mercenary unit Militaires Sans Frontières (Soldiers Without Borders).[4]

Peace Walker consists of two primary gameplay modes: “Mission” and “Mother Base”. “Mission” are the actual action sequences of the game, where the player must infiltrate an enemy territory or fight a boss, whereas “Mother Base” is an army management mode similar to the briefing screen in Portable Ops.


Players get to choose which missions to play from the “Mission Selector” screen. There are two main types of Missions: Main Ops are the primary story-based missions in which goals are determined by the narrative and must be played in a strict order in order to proceed. Some Main Ops missions include illustrated cutscenes that involve bits of interactivity in order to proceed. Extra Ops are optional missions that involve much more elaborate goals ranging from simple target practices to obtaining secret documents.When the player completes a mission, his or her performance is evaluated afterward. A player’s score is penalized with a lower rank and reduced heroism for excessive killing and frequently being discovered, whereas players who are stealthy and subdue enemy soldiers non-lethally will be awarded appropriately. Players can replay previously cleared missions for higher scores.

The game adopts certain play mechanics from Metal Gear Solid 4, such as the crouching walk, the over-the-shoulder shooting view, the CQC system, and the ability to search held-up soldiers. The truck from Portable Ops, where players can bring subdued enemies for recruitment, has been discarded in favor of the Fulton Recovery System, which players attach to subdued soldiers and prisoners. The Wi-Fi recruitment system from Portable Ops has been modified so that instead of tapping the Circle button to obtain a strong enough signal from an access point, the player will have to knockout soldiers using CQC to accept them. The cardboard box used to hide from enemy soldiers is now available in two-man versions called Love Boxes, which have different variants. The Surround Indicator in Portable Ops can also be used only when it is equipped in the item box and players will also develop and use an early version of the Soliton radar system from the original Metal Gear Solid. The game features the camouflage index system from Snake Eater, but the player does not have the ability to change camouflage uniforms during a mission as the point index will be entirely based on movement, position, and the size of the weapon equipped in the weapon box. The player can also use marking devices to call in artillery strikes or resupply drops.


Movement is done on the analog stick; actions such as co-op actions use the directional-pad; melee actions, which include multiple throws into crowds of enemies, use the R button; and weapons use the L button with the R button. Players will be unable to move or shoot while lying down and while pinned on a wall. The player can set the control system according to that of Portable Ops,[5] Guns of the Patriots, or Capcom’s Monster Hunter series.

Before starting a mission, the player can choose a character, along with his or her weapon loadout, which is determined by the wardrobe chosen. Players can choose to control Snake or any MSF soldier assigned to the combat unit, with male and female members both available to choose from. Each soldier has his or her own combat stats, which measures a soldier’s offensive and defensive capabilities. Some of the main missions will only be available to Snake, and likewise for MSF soldiers and certain extra ops. The player’s carrying capacity is limited and any excessive items that the player obtains during a mission will be transferred over to Mother Base’s inventory. There are four primary types of uniforms that can be worn by the player character.

  • Jungle Fatigues — The default uniform. A balance of stealth, defense, weapons, and inventory. Alternate versions of this outfit with different colors and camo patterns can be obtained throughout various missions
  • Naked — A shirtless version of the Jungle Fatigues, players using Naked uniforms move faster at the cost of lower camo index, weaker defense, and fewer items. When worn by an MSF soldier, they’ll be wearing a brown tank top.
  • Sneaking Suit — Resembles the sneaking suit worn by Snake in previous Metal Gear Solid games, it allows players to move without generating foot noises and have higher camouflage compared to other suits while moving, but restricts them to five items and six secondary weapons. The design of the Sneaking Suit worn by MSF soldiers differs slightly from Snake’s version.
  • Battle Dress — A heavily armored suit that allows the player to carry a third primary weapon and absorb heavy firepower, but at the cost of a lower item carrying capacity, slower mobility and a lower camouflage index. A variant outfitted with a metal headband for Snake, or a helmet for MSF Soldiers, is also available, which increases the defenses.

Other outfits are also available, such as t-shirts in various designs, swimsuits, a tuxedo and outfits inspired by the wardrobe of supporting characters.

Mother Base[edit]

Mother Base is an abandoned OTEC research platform in the Caribbean that serves as the MSF’s headquarters. Aside from managing the combat, medical, intelligence, and technology research teams seen in Portable Ops, the player can assign personnel to the mess hall crew to feed the troops and keep up their morale. Rebellious or injured personnel can be brought to the brig and sickbay, respectively. The player can capture military vehicles that appear in the game as minor boss opponents, such as armored personnel carriers, tanks, and attack helicopters. Up to 350 soldiers can be recruited; excess staff caught in a mission must be discharged and up to 50 vehicles can be captured over the course of the game.

Items and weapons are not procured on-site, but rather they’re developed by MSF’s research and development division based on blueprints obtained from missions. New items and weapons can only be developed when the player has sufficient GMP (Gross Military Product, the player’s currency) and certain MSF divisions have reached the required level. Once development of an item has been completed, the R&D staff will automatically mass-produce them for the entire army.

Outer Ops is a new game mechanic where players can deploy their combat unit soldiers (with the exception of Snake and other unique characters) and captured vehicles on certain missions against computer opponents. Each assault force codenamed from Alpha to Hotel has eight slots for assigning vehicles or soldiers, who can gain combat bonuses such as additional hit points and Psyche points, and generate income for the team. Depending on the scale of the enemy’s firepower, MSF soldiers who are defeated during the battle can either die or be brought to sickbay for treatment. Vehicles that show damage in one mission will still show damage unless they are taken off the front for repairs, while decommissioned vehicles will be stricken from the inventory.


In addition to the standard single-player mode, most of the missions can also be played cooperatively through an additional game mode called Co-Ops. Infiltration missions during Co-Ops can be played alongside a second player, while up to four players can participate in battles against enemy vehicles and AI weapons. There are several actions that can take place when two players are next to each other. The “snake formation” allows two players to synchronize with each other as one player leads the way, also allowing the players to fire on the move. Other co-operative actions include holding up closing doors, performing CPR on fallen comrades, sharing items, and acting as a spotter when a partner’s vision is obscured.


Versus Ops are multiplayer matches played over special versions of certain maps. The player has a choice of whether to organize individual or team deathmatches, base capture and quetzal capture missiOnly certain items or weapons unlocked in the single-player campaign can be used in the mode. Each match can gather up to six players with restrictions included, such as life and psyche points not regained and limited time for CPR revivals.





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