|Ridge Racer 2|
|Developer(s)||Namco Bandai Games|
|Publisher(s)||Namco Bandai Games
Ridge Racer 2, released in Japan as Ridge Racers 2, is an arcade-style racing game developed by Namco Bandai Games for the PlayStation Portable hand-held console, marking the 14th release in the Ridge Racer series and also the sequel to the PSP launch title Ridge Racer. It saw release in Japan on 14 September 2006, followed by its 13 October European launch and 19 October release in Australia. However, the North American release was canceled.
The core aspect of the entire Ridge Racer series is drift racing, which is traditional lap racing against opponents with the added twist of intentionally oversteering and sliding the car through sharp corners and turns, known as “drifting”, which earns the player several bonuses during a race. In most respects Ridge Racer 2 can be considered more of an update than a true sequel to the original PSP title – it shares the same gameplay engine, the user interface including game design as the previous title, and includes almost all of the elements, cars, and tracks of its predecessor.
Featuring three times as much gameplay time as its predecessor, however, the differences lie in the addition of a total of 42 new racing tracks (of which 21 are unique tracks, with reversed direction counting as a separate track), while 18 are taken from previous titles in the Ridge Racer series. Two tracks are from the original Ridge Racer, three tracks are from Ridge Racer Revolution, four tracks are from Rave Racer, eight tracks are from R4: Ridge Racer Type 4, and four tracks are from Rage Racer. Every track from every PlayStation Ridge Racer game released is included as part of this package. Numerous new gameplay modes are included to supplement the originals of the previous title such as Duel and Survival modes. As with the previous title, Single Race and Wireless Battle mode is still included, although Single Race was renamed to Arcade.