Dragon Ball Z: Budokai Tenkaichi 3 for DOLPHIN EMULATOR
|Dragon Ball Z: Budokai Tenkaichi 3|
PlayStation 2 PAL box cover for Budokai Tenkaichi
|Publisher(s)||Atari (North America and Australia)
Bandai (Japan and Europe)
|Platforms||PlayStation 2, Wii, PlayStation Portable, PlayStation 3, Xbox 360|
|Platform of origin||PlayStation 2|
|First release||Dragon Ball Z: Budokai Tenkaichi
|Latest release||Dragon Ball Z: Ultimate Tenkaichi
Dragon Ball Z: Budokai Tenkaichi, released in Japan as Dragon Ball Z: Sparking! (ドラゴンボールZ Sparking!), is a series of fighting games based on the anime and manga Dragon Ball by Akira Toriyama. Each installment was developed by Spike for the PlayStation 2, while they were published by Bandai in Japan and Atari in all other countries from 2005 to 2007. The second and third installments were also released for the Nintendo Wii. Bandai’s role has since been filled by the merged Namco Bandai Games, and Atari’s PAL distribution network was absorbed into Namco Bandai Partners. Namco Bandai has also handled publishing in North America for future Dragon Ball Z games since 2010, effectively ending Atari’s involvement. The trilogy was followed by Dragon Ball Z: Tenkaichi Tag Team, released in 2010 for the PlayStation Portable and Dragon Ball Z: Ultimate Tenkaichi, released in 2011 for the PlayStation 3 and Xbox 360.
Dragon Ball Z: Budokai Tenkaichi 3
Dragon Ball Z: Budokai Tenkaichi 3, originally published as Dragon Ball Z: Sparking! Meteor (ドラゴンボールZ Sparking! METEORDoragon Bōru Zetto Supākingu! Meteo) in Japan, is the third and final installment in the Budokai Tenkaichi series. The game is available on both Sony’s PlayStation 2 and Nintendo’s Wii. The game was released in Japan on October 4, 2007, in North America on November 13, 2007 and in Europe on November 9, 2007 for the PlayStation 2 (the Wii version was released in Japan on October 4, 2007, in North America on December 3, 2007, in Europe and Australasia on February 15, 2008).
Tenkaichi 3 features 98 characters in 161 forms, the largest character roster in any Dragon Ball Z game at release, as well as one of the largest rosters in a fighting game. Ryo Mito once stated that the game would feature never-before-seen characters made exclusively for the game.
Several new notable features include: Battle Replay, night and day stages, the Wii’s online capability. Battle Replay allows players to capture their favorite fights and save them to an SD card to view later on. Night and day stages allow for more accurate battles in Dragon Ball History, as well as the ability to transform into a Great Ape by using the moon (although Saiyans such as Scouter Vegeta can still transform in daytime via artificial moons). There are also several other time differences, such as dawn and afternoon. Not all stages provide different times. The player can also change the aura of their character. The Wii version features online multiplayer capability, the first game in the series to have such a feature. Players can fight against anyone from around the globe with a ranking system showing the player’s current standing compared to anyone else who has played online. As compensation for the lack of online, Spike added a new “Disc Fusion System” to the PlayStation 2 version: inserting a Tenkaichi 1 or Tenkaichi 2 disc during play unlocks Ultimate Battle or Ultimate Battle Z, (using discs of different regions will not work),modes featured in the respective games needed to unlock them. The game also supports 480p for both the Wii and the PlayStation 2 versions.
Other features include more combo attacks or character specific combos, Blast Combos, and the Z Burst Dash. The additional combo attacks will be able to help chain in more attacks for more damage and longer combos. The Blast Combos are normal combos used in the game, however by inputting another button into the attack will allow the player to use a blast attack for extra damage. Depending on the moves of the character the player might not be able to use this feat such as Videl or Hercule. The Z Burst Dash is a much faster and more evasive version of the Dragon Dash. It allows the user to get behind the opponent at high speeds for either a strike or to avoid a blast 2 attack. The drawback to this technique is that it will rapidly drain the player of energy. Also to charge up all your energy you must have one blast one stock filled up to power up to the very limit.